PC

2022-09-23 20:26:50 By : Ms. charlene chen

With the prelude done, it's time for Guybrush Threepwood to tell the story of his Return to Monkey Island. This walkthrough will take you step-by-step through Part 1 - The Friendly Place, which occurs on the Island of Melee. We've tried to avoid major spoilers where we can in this guide, but have included all the information needed to complete the compulsory objectives and puzzles to progress the story.

Guybrush’s story sees him return to the Island of Melee, Deep in the Caribbean, where he’ll encounter both new and familiar faces. Part One - The Friendly Place starts at the Lookout Tower on the Island of Melee, where Guybrush begins a conversation with the Old Pirate Lookout and declares that he’s getting a voyage together to go off in search of the Secret of Monkey Island.

You soon find out that Guybrush’s nemesis LeChuck is also on the Island of Melee, and also preparing for a voyage to find the Secret of Monkey Island. Much to Guybrush’s dismay, the Old Pirate Lookout asks if Guybrush is heading off with LeChuck. This unlocks multiple dialogue options with the Lookout that you can run through. If you choose “I’m mounting my own voyage. Mine.” however, the conversation will end there and he’ll tell you that you need to head for Scumm Bar by the docks to speak to the Pirate Leaders.

As you enter the bar, you’ll see a bunch of pirates sitting around a table and a big red book on the right-hand side of it. Examine this, then pick it up. This is the Trivia Book that you’ll need to collect Trivia Cards that are scattered throughout the game. Each time you collect one, it’ll appear in this book for you to answer.

Head to the right and into the back of the Scumm Bar. Speak to the three people sitting where the Pirate Leaders should be. Guybrush learns that these are, in fact, the new Pirate Leaders: Captain Madison, Lila and Trent, and they’re not interested in helping. Ask them “Is it you I should talk to about financing an expedition?” The next answer, whatever you choose, Lila will ask if she can kill Guybrush.

Respond with “I'm going to find the secret of Monkey Island.” Then answer however you like. Whatever you choose, the Pirate Leaders will laugh. Here you can discuss funds, ship availability and putting together a crew. You can run through the dialogue options here, and it’ll end with “If you don’t take this opportunity, LeChuck will grab it.”

This seems to get the pirate leaders a bit more interested in your venture but they won’t budge on helping. They’ll also suggest you just go along with LeChuck instead. After a less-than-helpful conversation, Guybrush will exit the bar and you’ll get a notification that your ToDo List has been updated.

So, it’s time to get or find a ship!

When you walked by the Scumm Bar earlier, a ship was off in the distance, so you'll want to go back there. Go left from the Scumm Bar, and head up to the docks to see LeChuck’s ship - LeShip. Conveniently for Guybrush, there’s a sign for job openings outside. Interact with the Job Openings? Board and the Quartermaster to the left will automatically begin to speak to Guybrush. You want to ask about the Swabbie job, to be told that you’ll need to bring your own mop.

But there’s a bigger problem. Guybrush is asked to give over his name. Whatever you choose here, you’ll find out that LeChuck has a blacklist that consists of… just Guybrush Threepwood.

With your ToDo List updated, you’ll see “get or find a ship” has been crossed off and replaced with:

Leave the docks and head back towards the Scumm Bar. You’ll see two people walk by, one being the Voodoo Lady. Follow them up to Low Street (to the right of Scumm Bar) where you’ll bump into a familiar face. After a quick conversation, you’ll be free to explore the Island of Melee thoroughly.

Go into the Real Voodoo shop or The International House of Mojo. As soon as you enter, Guybrush will automatically walk up to the back of the shop to talk to the Voodoo Lady. Here you’ll be given the hint book that you can use anytime throughout your gameplay. Browse around the shop, and when you’re ready, exit.

Go across the street and into Maps-n-More run by Wally. Speak to him and tell him you’re looking for a mop, he’ll tell Guybrush to try and speak to the cook at the Scumm Bar and ask him where he got his mop from.

Now that you’ve got a hint on where to get a mop, go back to the Scumm Bar. You can run through the other dialogue options with Wally, but you’ve got the most important bit of information you need for now.

Before you leave Wally’s, have a look at the Monocle in the box on his desk. When you’ve examined it, you’ll be able to sneak it - though Wally is happy for them to be taken. Pick this up then exit the shop.

Go to the right of the Scumm Bar again, past the three Pirate Leaders this time and into the kitchen. After a quick reunion with the Cook, you can run through all of the dialogue options. The most important one here is of course “Do you know where I can buy a mop?” The Cook will tell you that you don’t want to buy a mop, you want to make a mop.

First, you need to find the tree that’s needed to create the mop handle. You can ask questions about where you can find the mop-handle tree and what kind of wood it is, but you won't get any clear answers. Asking “What about the head of the mop?” does give you an answer. The Cook will tell Guybrush, thankfully, anything will do for this, but we'll come back to this later.

Since Wally is the one that told Guybrush to talk to the Cook, go back to him. You can now say to him “I’m looking for a tree to make a stupid mop from.” He says he can create a map for you, but he’ll need a slither of wood from the mop to create one. You might notice that the Monocle has reappeared in the box on Wally’s desk. Pick this one up too, then exit the shop.

Head back over the street to the International House of Mojo. If you browsed around the shop earlier, you would’ve seen a Knife at the bottom of the screen. Go inside the shop, examine it and then say “I really want this.” With your new Knife, go back to the Scumm Bar by the docks and you’ll see a new patron has appeared.

Return to the kitchen and try to take a slither from the mop with your Knife. You’ll be told to stay away from it, even if you try to steal it. Instead, talk to the Cook again and learn about the new customer in the Scumm Bar. He wants a special dish to be created, so you can offer to bring a recipe to the cook and have him make it. If you ask what ingredients were in the dish, you’re told that the customer doesn’t know, he just had it at the Governor’s Mansion, so that should be the next stop.

Go back through Low Street and up to High Street, then through the archway to the left (next to the Jail and Locksmith shop). Follow the cliff edge, to the left to find the Governor's Mansion.

As you enter, Carla will greet you. After a bit of back and forth with swordplay and insults, you can ask Carla about the dish that was served at a function. She won’t be able to help, but you should take a look at her bookcase, where she has a book called “Ingredients” by Barbie LeFlay.

Examine the book, so the option to ask to borrow it appears. When you ask to borrow it, however, Carla will say no - Guybrush didn’t return the last one he borrowed and she’s still upset about it. No matter what you say to apologise, Carla will say she needs more, so now you need to find a way to make it up to her.

Make your way back to Low Street and to the International House of Mojo. Next to the Knife you got earlier, you’ll see a Frog. Ask what it is, and you’ll be told it’s a Forgiveness Frog. Say that you want to buy it. If you try to take it to Carla as it is, she won’t accept it, so remember that the Voodoo Lady said it’s like a card - but better!

You’re going to need to write on the Forgiveness Frog. Luckily, one of the items you start the game with is a state-of-the-art pen. Combine the Pen with the Forgiveness Frog to start penning an apology. You’ll need to start with “Dear Carla,” of course, but will soon have multiple options for how to continue. The next part of the apology should mention losing the book, but you’ll need to find the rest of the information to finish the apology.

The way to find out how the rest of the letter should go can be found at the Docks and on Low Street. Go to the Docks first, and head back towards the Lookout. There’s a poster of Carla there. Note down the information and then go back to Low Street. Examine the statue of Carla, to find out what location you’ll need to use in your apology.

Once you have your information, write this down on the Forgiveness Frog and go back up to Carla. Give her the Forgiveness Frog and you’ll now be able to borrow the “Ingredients” Book.

Go back to Scumm Bar and give the Cook the “Ingredients” Book. The Cook will get started with meal preparation, creating a distraction so you can take a slither of the mop. Use your Knife on the mop to get a slither of it.

Go back to Wally in Maps-n-More and give this to him, so he can create a map for you to find the Mop-Handle Tree. On the map, you’ll be shown a bridge and house you need to start from. Go up to the Governor’s Mansion, or the Lookout Tower and then head for the Island Interior. Here you’ll see a few more areas you can explore:

Go to the Forest first. There’s a sign for you to read here, which recommends a map to explore the forest.

Now that you have one, enter the forest and pull the map up. You’ll notice that in the forest, there are multiple paths where there are Purple Flowers, Mushrooms and Carnivorous Plants at the entrance of each one. These are your clues for the order you need to take the paths in. Open your map, then see what the symbol is before the path, to work out the order you need to take them in.

Follow this path and you’ll soon be at the mop-handled tree. Use your Knife on the tree to get the handle for your mop. With this, we’re halfway there to crafting the mop!

For now, exit the Forest by taking the path to the left. As you leave the Forest, you’ll want to go right and cross the bridge to the building you saw on the map. This is the Museum of Pirate Lore! Go inside and browse as many of the items as you like, but pay special attention to the glass case. Examine the Eyepatch and the curator will explain that it’s the Eyepatch that belonged to Jon Laney and has Voodoo powers that can disguise people.

Now that you know the Eyepatch can create a disguise, we want to get hold of it. Inspect the display case and Guybrush will say there’s some very tiny writing. If you try to use the Monocle, it will still be too small to read. Open your inventory and combine the two Monocles you should have (if you don’t have a second one, go back to Wally’s and pick one up). Then use this on the display case.

Before you go, go to the other side of the room and enter the Store Room. Take the Cracker Mix on the left-hand side and then go to the Locksmith. Give her the Serial Number and ask for her to create a key for the museum display case. Once she hands this to you, examine the Crackers. When you interact with the crackers, the Locksmith will tell you not to touch them because they’re her last ones. Give her the Cracker Mix. She’ll swap this for the ready-made ones on the plate, underneath her parrot.

Return to the Museum and give the parrot the Crackers. Then use the Key on the lock and steal the Eyepatch. Once you have it, Guybrush will automatically leave.

The only place that hasn’t been explored yet, is the Shipyard so head there next.

You can explore and reminisce but the most important thing here is the Sponge. Go to the right and examine the Strange Mass by the bucket. Then pick up the Dried-up Sponge. Open your inventory and combine this with your mop handle, and the Mop is finally complete!

Now you’ve got somewhere you can also try on the Eyepatch. Attempt to put this on, and nothing will happen - just like the Museum Curator said. The Eyepatch needs its Voodoo back, so it’s time to go back to the International House of Mojo and speak to the Voodoo Lady.

Speak to her about the Eyepatch, and have her take a look at it. She says she can restore the Voodoo to it, but she’ll need the “Bite of a Thousand Needles.” For this, make your way back to the Forest and go inside. Peer at the Carnivorous Plant, then use your knife on it and collect a sample.

Go back to the Voodoo Lady and give her the Carnivorous Plant. She’ll put it in the cauldron and you’ll finally have your disguise. With the Mop complete and an Enchanted Eyepatch, it’s time to go back to LeShip and become part of the crew.

Stroll along the docks and put the Enchanted Eyepatch on before you reach the Quartermaster. Then approach her and talk to her about the Swabbie job. All that’s left to do now is show her the Mop, then you’ll be onboard LeShip in no time.

Now you’ve ticked off becoming part of the crew, that’s the end of the Part 1 - The Friendly Place walkthrough! As you sail away, Part 2 of Return to Monkey Island begins.